This game is very telling. Watch to learn more.
Dustborn perfectly illustrates where academia led cancel culture’s heart is and always has been. The production is labelled as problematic because the design promotes bullying behavior, not just toward adversaries, but even within the player’s own team. The game’s focus on using words as weapons creates an unsettling dynamic where manipulation, coercion, and aggression are rewarded. While the intent may have been to explore the power of language, the execution often ends up fostering toxic interactions that can undercut the bonds players are supposed to form with their in-game friends.
You trigger people to make them mad by accusing them of being racist.
Gaslight and guilt team members.
And cancel people to isolate them and get them to cause self harm.
The game is developed by Red Thread Games.